#!/usr/bin/env bash # # This script allows CMAKE_CXX_COMPILER to be a standard # C++ compiler and Kokkos sets RULE_LAUNCH_COMPILE and # RULE_LAUNCH_LINK in CMake so that all compiler and link # commands are prefixed with this script followed by the # C++ compiler. Thus if $1 == $2 then we know the command # was intended for the C++ compiler and we discard both # $1 and $2 and redirect the command to NVCC_WRAPPER. # If $1 != $2 then we know that the command was not intended # for the C++ compiler and we just discard $1 and launch # the original command. Examples of when $2 will not equal # $1 are 'ar', 'cmake', etc. during the linking phase # set -e # emit a message about the underlying command executed : ${DEBUG:=0} : ${KOKKOS_DEBUG_LAUNCH_COMPILER:=${DEBUG}} debug-message() { if [ "${KOKKOS_DEBUG_LAUNCH_COMPILER}" -ne 0 ]; then echo -e "##### $(basename ${BASH_SOURCE[0]}) executing: \"$@\"... #####" fi } # check the arguments for the KOKKOS_DEPENDENCE compiler definition KOKKOS_DEPENDENCE=0 for i in ${@} do if [ -n "$(echo ${i} | grep 'KOKKOS_DEPENDENCE$')" ]; then KOKKOS_DEPENDENCE=1 break fi done # if Kokkos compiler is not passed, someone is probably trying to invoke it directly if [ -z "${1}" ]; then echo -e "\n${BASH_SOURCE[0]} was invoked without the Kokkos compiler as the first argument." echo "This script is not indended to be directly invoked by any mechanism other" echo -e "than through a RULE_LAUNCH_COMPILE or RULE_LAUNCH_LINK property set in CMake.\n" exit 1 fi # if Kokkos compiler is not passed, someone is probably trying to invoke it directly if [ -z "${2}" ]; then echo -e "\n${BASH_SOURCE[0]} was invoked without the C++ compiler as the second argument." echo "This script is not indended to be directly invoked by any mechanism other" echo -e "than through a RULE_LAUNCH_COMPILE or RULE_LAUNCH_LINK property set in CMake.\n" exit 1 fi # if there aren't two args, this isn't necessarily invalid, just a bit strange if [ -z "${3}" ]; then exit 0; fi # store the Kokkos compiler KOKKOS_COMPILER=${1} # remove the Kokkos compiler from the arguments shift # store the expected C++ compiler CXX_COMPILER=${1} # remove the expected C++ compiler from the arguments shift # NOTE: in below, ${KOKKOS_COMPILER} is usually nvcc_wrapper # # after the above shifts, $1 is now the exe for the compile or link command, e.g. # kokkos_launch_compiler ${KOKKOS_COMPILER} g++ gcc -c file.c -o file.o # becomes: # kokkos_launch_compiler gcc -c file.c -o file.o # We check to see if the executable is the C++ compiler and if it is not, then # just execute the command. # # Summary: # kokkos_launch_compiler ${KOKKOS_COMPILER} g++ gcc -c file.c -o file.o # results in this command being executed: # gcc -c file.c -o file.o # and # kokkos_launch_compiler ${KOKKOS_COMPILER} g++ g++ -c file.cpp -o file.o # results in this command being executed: # ${KOKKOS_COMPILER} -c file.cpp -o file.o if [[ "${KOKKOS_DEPENDENCE}" -eq "0" || "${CXX_COMPILER}" != "${1}" ]]; then debug-message "$@" # the command does not depend on Kokkos so just execute the command w/o re-directing to ${KOKKOS_COMPILER} exec "$@" else # the executable is the C++ compiler, so we need to re-direct to ${KOKKOS_COMPILER} if [ ! -f "${KOKKOS_COMPILER}" ]; then echo -e "\nError: the compiler redirect for Kokkos was not found at ${KOKKOS_COMPILER}\n" exit 1 fi # find the nvcc_wrapper from the same build/install NVCC_WRAPPER="$(dirname ${BASH_SOURCE[0]})/nvcc_wrapper" if [ "${KOKKOS_COMPILER}" = "${NVCC_WRAPPER}" ]; then # this should only be valid in the install tree -- it will be set to CMAKE_CXX_COMPILER used using Kokkos installation if [ -z $(echo "@NVCC_WRAPPER_DEFAULT_COMPILER@" | grep 'NVCC_WRAPPER_DEFAULT_COMPILER') ]; then : ${NVCC_WRAPPER_DEFAULT_COMPILER:="@NVCC_WRAPPER_DEFAULT_COMPILER@"} fi # set default nvcc wrapper compiler if not specified : ${NVCC_WRAPPER_DEFAULT_COMPILER:=${CXX_COMPILER}} export NVCC_WRAPPER_DEFAULT_COMPILER # nvcc_wrapper calling itself will cause an infinitely long build if [ "${NVCC_WRAPPER}" = "${NVCC_WRAPPER_DEFAULT_COMPILER}" ]; then echo -e "\nError: NVCC_WRAPPER == NVCC_WRAPPER_DEFAULT_COMPILER. Terminating to avoid infinite loop!\n" exit 1 fi fi # discard the compiler from the command shift debug-message ${KOKKOS_COMPILER} "$@" # execute ${KOKKOS_COMPILER} (again, usually nvcc_wrapper) ${KOKKOS_COMPILER} "$@" fi